
On a desktop OS, the filesystem is one big chunk of memory. libGDX’s Files (code) module provides a common interface for all these platforms with the ability to:īefore diving into the specifics of libGDX’s file handling, users should be aware of certain differences between the filesystems for all supported platforms: Platform Filesystems Desktop (Windows, Linux, Mac OS X, Headless) Each of these platforms handles file I/O a little differently.

LibGDX applications run on four different platforms: desktop systems (Windows, Linux, macOS, headless), Android, iOS, and JavaScript/WebGL capable browsers.

Checking Storage availability and paths.
